package tutorial;
import
net.minecraft.world.WorldProvider;
import net.minecraft.world.WorldType;
import
net.minecraft.world.biome.BiomeGenBase;
import
net.minecraft.world.biome.WorldChunkManagerHell;
import
net.minecraft.world.chunk.IChunkProvider;
public class WorldProviderTutorial extends WorldProvider
{
public void registerWorldChunkManager()
{
this.worldChunkMgr = new
WorldChunkManagerHell(BiomeGenBase.beach, 0.8F, 0.1F);
this.dimensionId = Tutorial.dimension;
}
public String getDimensionName()
{
return "Tutorial";
}
public boolean canRespawnHere()
{
return true;
}
public String getSaveFolder()
{
return "Custom Dimension Tutorial Folder";
}
public double getMovementFactor()
{
return 25.0;
}
@Override
public IChunkProvider
createChunkGenerator()
{
return new
ChunkProviderTutorial(worldObj, worldObj.getSeed(), true);
}
}
Adding a custom biome to your dimension is really easy. Simply replace the BiomeGenBase.beach into modfile.biomename.
The registerWorldChunkManager should look something like this after you have added your custom biome.
public void registerWorldChunkManager()
{
this.worldChunkMgr = new
WorldChunkManagerHell(Tutorial.tutorialBiome, 0.8F, 0.1F);
this.dimensionId = Tutorial.dimension;
}
That's everything you need for this tutorial.
When you are done you should go back to the tutorials list here.
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BeantwoordenVerwijderenIt says it can't make a static reference to the biome
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